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Your Cruise Director Fanzine Collection

  • TxAM-CRS C000517
  • Collection
  • 1967 - 2011

The Your Cruise Director collection contains material from various fandoms collected by fan and fanfic writer "Your Cruise Director" (who prefers to remain anonymous). The material includes fanzines and fan fiction. A large portion of the media is slash or het, but also contains gen.

This collection consists primarily of fanzines. Fanzines are non-professional and non-official publications produced by fans of a certain media for the pleasure of others who share the same interest. Fan fiction is the name given to literary or artistic productions created by fans about the characters, settings, and events of the media universe in which they are interested.

"Slash" refers to fanworks that feature same-sex relationships and are sometimes (though not always) sexually explicit. In slash, sexual identity, sexuality and/or romance are often the centers of the story, rather than the conventional adventures featured in more traditional fanworks. “Het” refers to fanworks that are sexual in nature, but feature opposite sex relationships. “Gen” refers to more standard storytelling with no sexual content. “Femslash” is a term that refers to same sex relationships with women. “H/C” means hurt/comfort which refers to a relationship in the story where a character is hurt or injured in some way, and is comforted by another character. The folders in this collection are marked with slash, femslash, het, h/c, or gen. If a folder is not marked, it is gen. The term “Multi-Fandom” refers to media that contains material from multiple fandoms.

Series 1, Fanzines, and Series 2, Fanfiction, have been separated based on their difference in media. Fan fiction is fiction incorporating the characters and concepts of a commercial media property, created by its admirers, typically without permission from the author or owner. In these cases, the items are individual stories separated from their original zines or that were published as standalones. Fanzines in this case are full fan magazine publications that include various forms of media, mostly fan fiction.

A large portion of media in this collection is about Star Trek. Star Trek is an American science fiction media franchise created by Gene Roddenberry, which began with the 1960s television series and quickly became a worldwide pop-culture phenomenon. Star Trek has been a cult phenomenon for decades. Fans of the franchise are called "Trekkies" or "Trekkers". The franchise spans a wide range of spin-offs including games, figurines, novels, toys, and comics.

There are four Star Trek series contained in this collection. Their delineations are... Star Trek: The Original Series Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager

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Larry Taylor Collection

  • TxAM-CRS C000526
  • Collection
  • 1958-2008

This collection contains materials to the business and fannish career of Houston-area fan and con organizer Larry Taylor. Included in the collection are numerous fanzines, most of them from fans and fan associations in Texas in general and the Houston area in particular; program books, flyers, advertisements, and other documentation relating to genre conventions, including Collegecon '80 and Collegecon 2, cons at the University of Houston that Taylor helped run as a UH student; materials relating to Taylor's media company; and miscellaneous other materials.

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Records of the Camarilla Collection

  • TxAM-CRS C000450
  • Collection
  • 1993-2002

This collection consists of reports and other materials for chapters of the Camarilla, the official fan club of White Wolf Publishing's Vampire: The Masquerade role-playing universe. Materials include membership applications submitted to the central office, club chapter reports, membership lists, and other documentation relating to club administration and business.

The term "Camarilla" refers to one of the major vampire sects of the Vampire: The Masquerade universe. To quote White Wolf's official wiki, "The Camarilla is the most organized of the vampiric sects, an elite club that favours tradition and control of the mortal populace from behind the scenes. Across their domains, they enforce six major Traditions, chief among them being the Masquerade. All clans have an individual presence in the Ivory Tower, though a select group of pillar clans make up the core of its membership. Once the Camarilla welcomed all Kindred who obeyed its laws, but recent events have caused the leadership to adopt more exclusive membership rules. No Anarchs, Caitiff, or thin-blooded vampires are allowed to exist within the sect. In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in feudal Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs, both of whom seek to overthrow archaic Kindred society. "

Vampire: The Masquerade:

The Vampire games, created by Mark Rein-Hagen and first released in 1991, are part of White Wolf's World of Darkness overall universe, set in an Earth much like ours, except that vampires, werewolves, and magic-users exist. Vampire was designed for players to be vampires rather than the more traditional player role as vampire hunters. The game is notable for the development of an elaborate social system and varied culture surrounding vampires. The game, to quote its WIkipedia entry, "uses the cursed, vampiric condition as a backdrop to explore themes of morality, depravity, the human condition (or appreciation of the human condition in its absence), salvation, and personal horror. The gloomy and exaggerated version of the real world that the vampires inhabit, called the "World of Darkness", forms an already bleak canvas against which the stories and struggles of characters are painted. The themes that the game seeks to address include retaining the character's sense of self, humanity, and sanity, as well as simply keeping from being crushed by the grim opposition of mortal and supernatural antagonists and, more poignantly, surviving the politics, treachery, and often violent ambitions of their own kind. " The game has inspired video games, novels, comic books, and the 1996 television show Kindred: The Embraced.

The term "Masquerade" refers to an ongoing disinformation campaign of self-protection directed by the Kindred (the vampires as a whole) and heavily enforced by the Camarilla to convince humans that vampires and other supernatural creatures do not really exist.

The Masquerade universe is also known for its commitment to LARP (Live Action Role-Play). LARPing is an activity in which participants not only create role-playing game characters but physically portray them in established campaigns, LARPs can be played in both public or private areas, and events can vary in size from a small handful of players to hundreds or even several thousands at once. In 1993, White Wolf released the first Vampire LARP game, Mind's Eye Theatre: The Masquerade, and a number of LARP publications based on the different World of Darkness games followed.

Star Trek Klingon Fandom Collection

  • TxAM-CRS C000371
  • Collection
  • 1981 - 2019

This collection consists of fanworks produced and gathered by fans of the Klingon culture from the Star Trek franchise. Materials include fanzines, art, club newsletters, and other objects of creative expression.

Klingons represent an active subset of the larger Star Trek fan community, and have been so for several decades. Klingon fans are particularly visible because of their frequent involvement in often-elaborate cosplay (that is, the use of costumes and accessories to represent specific characters, often personae created by the participants themselves).

The Klingons are an aggressive race of humanoid warriors, first seen in the Star Trek: The Original Series episode "Errand of Mercy" (1967). The Klingons started out as major adversaries of the U.S.S. Enterprise crew, Starfleet and the United Federation of Planets. However, as the Star Trek franchise began expanding in 1987 with the debut of Star Trek: The Next Generation, Klingons evolved from enemies into uneasy allies, and numerous episodes of TNG and later Star Trek series were devoted to exploring aspects of Klingon culture. They continue to occupy a major position in the overall Star Trek universe.

Klingon fandom is most notable for its adoption of the Klingon language. Klingon is a real (albeit artificially constructed) language with its own system of grammar, structure and rules of pronunciation. It was originally created by linguist Marc Okrund in the mid-1980s for the Star Trek films and was adopted into later iterations of the television franchise. Klingon has been expanded on by interested fans and language hobbyists to the point where a number of literary works have been translated from English to Klingon. Many Klingon-related fan creations are written at least partially in the Klingon language, and it is not uncommon for dedicated fans to speak it amongst themselves.

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Fanzines

The term fanzine comes from the combination of the words 'fan' and 'magazine'. It is a publication created by enthusiasts of particular forms of art and culture. A fanzine is an independent publication that anyone can produce and is not susceptible to censorship or the need to adhere to the commercial criteria of a publishing company.

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Kristen Britain Green Rider 20th Anniversary 'Dream Gathering' Collection

  • US TxAM-C C000447
  • Collection
  • 2009-2018

This collection consists of materials created for the "Dream Gathering" festival held on November 2-3, 2018, at the Jesup Memorial Library in Bar Harbor, ME. The festival was created to celebrate the 20th anniversary of the publication of the epic fantasy novel Green Rider by then-Maine resident Kristen Britain in 1998, as well as the release of the latest volume in her series, The Dream Gatherer.

The Dream Gathering featured a reading and book talk from Britain herself, presentations by Green Rider composer Kristina A. Bischoff and photographer Madeline Shayne, displays of fanmade artifacts, cosplay, a virtual tour of Britain's archives at Cushing Memorial Library & Archives, and general fannish socializing.

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George R.R. Martin Fan Mail Collection

  • US TxAM-C C000501
  • Collection
  • 1987 - 2020

This collections consists of fan mail received by noted author George R.R. Martin, including letters, cards, requests for signed bookplates, invitations, and solicitations. Most of the fan mail concerns Martin's fantasy series A Song of Ice and Fire and its television adaptation Game of Thrones. A large subseries concerns fan response to the television show Beauty and the Beast (1987-1990), for which Martin was a writer and producer.

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